Contributions: Modular Environment Design, Modeling, Texturing, Lighting, Physics Implementation | Engine: Unity | Platform: PC | Programs Used: Maya, ZBrush, Substance Designer / Painter, Photoshop
This project was a very unique application of my skills. Since the goal was to teach AI agents to navigate and interact with interior environments the way a human would, a high volume of households were needed, filled with realistic products and appliances. But in order to challenge the agent to learn, I built libraries of modular components for everything from the general house layouts to the tableware, so that each asset type exhibits general similarities without having any one detail in common. Additionally, I set up each object with the mass and friction properties of its real-life counterpart. You can try this tool out for yourself in the link below.
Online Demo